Classes & Combat

Best Class for Hawks in Star Wars Zero Company

The best class for Hawks is the specialization that fills the job your other three Operators do not cover. Hawks is configurable, so there is no single fixed character tier. All Things How uses Hawks as a Sharpshooter in its August 28 squad guide, while Destructoid's August 27 specialization guide also presents Medic and Assault as situational alternatives. Those two post-launch reports support a role-first default and concrete tradeoffs, not one class that is best in every campaign.

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Hawks, leader of Zero Company
Hawks.
On this page

On this page

  1. Choose Hawks to Fill the Missing Job
  2. Start With a Ranged Default When the Team Needs Safety
  3. Switch for Recovery or Pressure When the Mission Demands It
  4. Keep exploring

Choose Hawks to Fill the Missing Job

Hawks should be chosen after looking at the other three slots. StarWars.com confirms that Hawks and hired Operators can be customized with specializations and talents, so the player can use Hawks to repair a gap rather than duplicate the first strong-looking role. If the squad lacks safe follow-up, choose a ranged plan. If it cannot recover from pressure, choose support. If it cannot start engagements without exposing everyone, choose a role that helps create space or control the exchange.

Look at the current tooltips for the abilities available to Hawks, then ask which one changes the outcome that has actually been failing. A powerful ultimate does not automatically solve a map where the team cannot reach cover; a reliable support tool may be wasted if no ally can convert the opening it creates.

Keep Hawks separate from a fixed-Operator recommendation. Hawks can be configured, while a companion may arrive with narrative availability, distinctive talents, or a different mission role. The active build and squad around Hawks remain the deciding context.

Hawks, leader of Zero Company
Hawks.
Hawks contemplates the mission
Hawks contemplates the mission.

Start With a Ranged Default When the Team Needs Safety

Sharpshooter is a practical default when the rest of the team can hold a line and the player needs reliable backline follow-up. All Things How uses Hawks in that role in its August 28 squad guide, while Destructoid's first-day guide praises Sharpshooter's Precision Shot and Overwatch tools.

The tradeoff is dependence on position and targets. A backline plan needs usable sight lines and allies who prevent threats from collapsing onto Hawks. If the map keeps forcing close objectives, the right response may be to change the formation or pick another role rather than insisting that a ranged setup is universally best. Test the default in a repeatable encounter and record whether the failure is range, resource, survivability, or target access.

A ranged default is also a way to leave the frontline identity to another Operator. That reduces duplicate jobs and makes each action easier to evaluate. It is not a claim that Hawks must stay at range, that every mission uses the same cover rules, or that one enemy type defines the whole campaign. Current in-game descriptions should settle all of those implementation details.

Switch for Recovery or Pressure When the Mission Demands It

Choose Medic when repeated mistakes, injuries, or difficult pressure are the real problem. Destructoid describes it as a lower-ranked but usable support choice, which makes it a situational survival alternative rather than a permanent Hawks identity. It trades some immediate offense for a role intended to preserve the squad after a poor exchange; confirm the current healing and buff text in the release build before relying on it.

Choose Assault or another aggressive option when the team already has information, recovery, and safe follow-up but cannot create an opening. Destructoid describes Assault as a forward-moving pressure role. Compare that reported use with All Things How's ranged Hawks example, then inspect what each class does in the current build and choose for a stated mission need, not because a list supplied a prestigious letter.

After changing Hawks, retest the full squad rather than the class in isolation. Check whether the new role gives an ally a better target, keeps a vulnerable unit alive, or opens a route that was previously blocked. If it does none of these, restore the previous setup and change the missing job instead.

A useful comparison uses the same kind of encounter twice and changes only the role being tested. Keep the other Operators, equipment assumptions, and objective approach as stable as possible, then note which decision became easier or harder. That prevents a lucky mission, a different enemy layout, or a newly unlocked ally from being mistaken for proof that one Hawks specialization is universally superior.

If a recommendation conflicts with the role that is already working, keep the working role until a mission exposes a real gap. Launch-week rankings are valuable prompts for experiments, especially on a new game, but a reliable plan needs its reason written in player-facing terms: reach, protection, target control, recovery, or follow-up. That rationale remains useful even after a future balance change moves the labels around.

Before copying the All Things How Sharpshooter example, verify that the same specialization is selectable for Hawks at the current campaign point and read every visible ability condition. Then compare the proposed backline role with the three Operators already chosen: identify who protects the firing lane, who creates a target, and who handles recovery if the opening fails. Record the platform, patch, mission type, and tested role so a later update can distinguish a real balance change from a different squad or objective.

Checked references

Sources and verification

Facts on this page were checked against the following first-party material and named post-launch coverage.