Quick take
- Hawks is a former Republic officer who leads Zero Company.
- Hawks' appearance and combat specialization can be customized.
Hawks leads the company
Hawks is the player character and the former Republic officer at the center of Zero Company. The final-trailer article likewise starts the squad description with Hawks and frames the other people as allies and hired Operators.
That leadership role is why a Hawks page should not be read as a fixed companion profile. Hawks anchors the roster you develop, recruit, and dispatch from The Den; the campaign then asks you to select a squad suited to each mission.
Confirmed customization scope
StarWars.com adds the practical categories: the crew's voices, attire, specializations, and talents can be customized, and Hawks plus hired Operators can be created from eight listed species.
Each has an Ultimate, Standard, and Passive ability. Pick a specialization for the job you need rather than assuming a cinematic portrait proves a permanent class.
| Hawks decision | Confirmed scope |
|---|---|
| Identity | Former Republic officer and leader of Zero Company |
| Appearance | Customizable |
| Combat specialization | Customizable; one of the game's eight standard Specializations |
| Mission squad | Chosen from authored and custom Operators |
Avoid treating Hawks as a fixed build
Those choices depend on the specialization, equipment, squad bonds, and mission in the active save. Use the current character and mission screens for those live details.
Checked references
Sources and verification
Facts on this page were checked against the following first-party material and named post-launch coverage.