Game Style & Comparisons

Turn based tactics

Yes. Star Wars Zero Company is a single-player turn-based tactics game where each operator uses three action points to move, attack, assist, overwatch, rally, or use special actions.

Last verified:

A Zero Company squad battles battle droids on an industrial platform
On this page

On this page

  1. What happens on a turn
  2. The actions players can combine
  3. How tactics fits the campaign
  4. Keep exploring

Quick take

  • Combat alternates between the player's operators and opponents.
  • Each operator has three action points.
  • Objectives can matter more than eliminating every enemy.

What happens on a turn

Combat pauses while you choose what each operator does. After you select an action, the result is resolved immediately; once your operators have made their moves, the opponent takes a turn. Each operator has health and three action points, which are spent on movement, attacks, and abilities rather than an uninterrupted real-time sequence.

A Zero Company tactical combat encounter
Tactical combat in Zero Company.
A Zero Company squad battles battle droids on an industrial platform

The actions players can combine

Move to a reachable location and take cover when possible. Attack with ranged or melee options, call for a nearby teammate's assist, or place an operator on overwatch for a reaction attack. Rally can return an injured operator to their feet; special actions spend Advantage points gained by dealing damage. Mission objectives are shown on the map, so eliminating every enemy is not always required.

The selection menu for a character next action
The selection menu for a character next action.

How tactics fits the campaign

Tactical Missions deploy a chosen squad to an objective. Story missions can include a small third-person free-roam phase before the encounter, while Operations on the Galaxy Map handle non-combat choices and rewards between missions. Mission difficulty ranges from Risky to Dangerous to Extreme, so squad health and availability matter when deploying. Critical missions eventually become obligatory if left too long. The game therefore uses turn-based combat for decisive encounters while keeping campaign planning at the Den.

Zero Company squad choosing a route through a mission
Choose your path through the mission.

Checked references

Sources and verification

Facts on this page were checked against the following first-party material and named post-launch coverage.