Quick take
- Missions and Operations are selected during campaign cycles.
- Permadeath is optional and enabled by default.
The documented loop
Zero Company runs through cycles at the Den. Players choose Tactical Missions and Operations at the Holotable; both can expire, while story-critical missions become obligatory after a period. Operations occur on the Galaxy Map and can give instant rewards, unlock more work, or change bonds and side missions. Tactical Missions deploy the selected squad to objectives such as sabotage, combat, rescue, retrieval, or hero-focused narrative missions.
Permadeath is a setting, not a genre label
Permadeath is on by default and can be toggled off. A downed operator gains an injury, and three injuries lead to death when permadeath is enabled.
Why this remains noindex
It is reasonable to compare the pressure of optional permanent loss with games that use persistent consequences.
Checked references
Sources and verification
Facts on this page were checked against the following first-party material and named post-launch coverage.