Quick take
- Hawks is a former Republic officer who leads Zero Company.
- The operation opposes Kundri Fathom and the Infinite Coil.
- Critical missions advance the story; Operations can affect bonds and side missions.
Hawks' mission and the threat
Hawks is the player character: a former Republic officer leading Zero Company, a group of professionals recruited from across the galaxy. The immediate campaign setup is an operation against an emerging threat. This is a cinematic original story rather than an adaptation of a single film or Clone Wars episode.
The published premise also explains why the squad is so varied. Hawks gathers authored and custom characters, and the team must overcome its differences while operating in the shadows of the conflict. That establishes the opening stakes without spoiling the order of missions, later allies, or the campaign ending.
How the story moves between battles
The narrative is not told only in combat. Between missions, Zero Company uses a base of operations and a galaxy map for Operations; choices can affect character bonds and side missions. StarWars.com's beginner guide says Critical missions advance the story, while Operations can award items, credits, or influence and can alter bonds. That makes squad management part of the campaign structure, not merely a cosmetic hub.
What this guide does not reveal
They do not supply a chapter-by-chapter synopsis or a complete list of outcomes. Players avoiding spoilers can use the premise above, then let the Critical missions reveal the rest in play.
Checked references
Sources and verification
Facts on this page were checked against the following first-party material and named post-launch coverage.